FreeWRL has had a long track record, is here to stay. X3D Components get added, problems get resolved. Program with GLSL Shaders using the X3D Shaders Component, put your models exactly where you want them with the Geospatial Component, or just throw triangles to the screen as Extrusions, IndexedFaceSets, TriangleSets, Circle2D, Disk2D, Spheres, Boxes, Cubes; the list goes on and on.
With royalty free open standards, your models will continue to render, year after year.Your feedback is important to us. Contact information is available at the Contact page.
Recently - CAD Component, ProgrammableShaders component, and of course, migration to the latest OpenGL standards for the best rendering on all platforms.
Check out the code, or the apps, for the latest in the best X3D renderer out there.
From circa 1999 to April 2010, the FreeWRL project was managed by John A. Stewart.
There is absolutely no warranty, express or implied for this software. For details on the conditions of use, see the FreeWRL distribution.
FreeWRL is Copyright (C) 1998, 1999...2009 Tuomas J. Lukka, John Stewart and others.
This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details.
You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA